Saturday, December 14, 2013
We took some time in the beginning just to get set up but then we jumped right in and started playing...I have to say the most difficult thing was just getting used to the interpretation of the dice.
I'm not sure if we are going to keep using the characters from the basic game or generate new ones...but it was fun!
Sunday, November 3, 2013
My adult group started with Savage Worlds again and I think this would be a good place to continue from...a really good place.
I have some good ideas for characters....
Saturday, November 2, 2013
I had five of the six last night for the second week and once I explained the rules to the new noobies we started...now the previous two sessions I have used Call of Cthulhu and Doctor Who to play and I have to say that once again Savage Worlds is my go to game. My buddy Tim thinks that Eden's system could replicate it and maybe it could but that is the system he knows and I know SW.
We actually made it to the point in the story that I was hoping we would make it to and that means that we will finish up a little early next time...should be fun!
I will post more later about what is going and on and the characters....they are pretty darn good!
Friday, November 1, 2013
Has it really been that long since I posted anything...yep.
Well let's try and remedy that. The adult group that I had is on hiatus right now but I have a second adult group and my kids group is still rocking strong! We have played a lot of different games and have had some ups and downs. DnD next was looked at and played but it never really sparked anything, we did some old school gaming using Swords and Wizardry and that was fun for a long time....we never got back to comics or scifi though and that was disappointing. The new Star Wars game was looked at but alas not something that garnered a whole lot of excitement.
Zombie Apocalypse...well that is going on right now and yes it seems to be something fun that the kids like...the adults are in a weird mix of horror and scifi right now and it seems to be going well, we actually finish that up today or tomorrow.
A short post I know but the water is cold and I need to get the kids off to school....
Sunday, January 13, 2013
Season 2 Episode 1
Sand in the Machine
Aqualad, Artemis, Kid Flash, Miss Martian, Robin, Superboy and Zantanna are in the Bio-Ship over the Middle Eastern Country of Bahal'rhan. Having just signed the Justice League accords they are a small country with large mineral deposits that Queen Bee has already tried to steal once. The team is placing sensor stations along the borders of the country when Miss Martian grabs her head and collapses. Robin takes control of the Bio-Ship as Superboy and Artemis are outside watching the Bio-Ship, shack, rattle and roll.
Robin quickly sees that the ship is trying to pull itself to some coordinates deeper into the desert. Superboy and Artemis gain access to the ship and they try and wake up Miss Martian, to no avail. Though they did determine that she was ok but seemed to be in some kind of distracted mental state. The ship arrives and stays cloaked but will not move...Superboy and Kid Flash go check the area around the ship and find nothing but sand...Superboy though doesn't feel well while he is on the ground. Using his senses he hears some machinery underground.
((commercial break here...))
Robin uses the Bio-Ships sensors to determine that there is a wrecked spacecraft down there buried for who know how long. The ship cannot identify what it is but it has a strong telepathic and magic pull to it. Zatanna confirms that indeed there is magic in the area and with Miss Martian out they assume she is doing something with her mental powers. Zatanna creates a tunnel through the sand and earth to where the wreckage lies...
They can determine that the ship has been here a looooonnngggg time and the hull is full of holes and scorch marks. Kid Flash leaves and quickly returns saying that the ship is empty but that he found two doors sealed AND that there were skeletons laying about. They tried the front first and then with Superboy "hearing" something from the rear they went to the back of the craft and were able to gain entry into a large three story room that was beaten and battered but around the walls were tubes or tanks with mysterious reddish pink fog/smoke in them. In the center of the room was a wheeled robot looking thing with a large glass dome, inside the dome was an over sized brain with about 9 eyes looking at them BUT it couldn't move no matter how hard it tried.
((second commercial break and brownies were had here!))
Ok...so the brain case, as they called it couldn't move and finally the only person who could talk to it was Aqualad, it seemed to understand Atlantean...all was going pretty well until Zatanna tried casting a spell and rolled...01. The Brain Case lit up like a Christmas Tree and then some of the tubes started to open, and four more mechanical beasty things came out, BRAWL!
The only person who took damage was Robin, and they figured out it was Miss Martian who had kept the Brain Case from moving. Our funny moment came when Kid Flash got grappled and held and couldn't get out...so he finally gets out and just beats the thing to rubble....just as Robin tells the team to boogie he set charges. This is where I made Kid Flash roll a Psyche Roll to NOT grab a trophy..he fails and rips the arm off the one he had beaten...they made it back to the Bio-Ship as the ship wreck blew up...the last scene was Kid Flash putting the arm in the trophy room...and has he turned it started to glow...
Monday, January 7, 2013
Saturday, January 5, 2013
On the recommendation of a friend, Brutorz Bill I took a look at a OSR game today called Blood and Treasure and you know what...it really is brilliant!
It does a nice job of keeping what I liked from the later editions but it felt very old school! I am going to run some just me sessions as a just one person mashup and see how much I like it and if all goes well...we could be having some fun later on in January with this!!
Friday, January 4, 2013
Now what that means is that we have tried two games recently that just haven't gone well...Marvel Heroic and now Buffy. Marvel Heroic I know was a bomb, the kids got the system but just didn't like the game, they preferred MnM 3e.
Now I am planning on going forward with Pathfinder in the Spring so that leaves me with some time to fill...I need to figure out what I can do with the kids from now until...March. I have one player who HATES scifi and that really is too bad because the rest of the kids like it and they are desperate for a horror game as well...
Back to the drawing board...can someone get me a lightsaber and blaster please!
Tuesday, January 1, 2013
Tomorrow I will be starting my attempt at a Buffy RPG game for the kids. One of the kids had asked for a horror game and I feel that this will be a pretty good compromise. I am using the Buffy/Angel/Ghosts of Albion rules.
I know that we will have a 19yo witch, a 16 yo paint ball hunter, a 14 yo Faerie Elf being raised by his "aunt", a 17 yo jock, a 16 yo wolf totem and the last one...I'm not sure.
I have my premise and I think we could have some fun with this one! We are on a Pathfinder hiatus right now but I think in the spring we will start our Pathfinder game back up again!
Back to my notes....