Wednesday, June 30, 2010

Some Modern Horror

Why is it about this time every year I get the itch to do some modern horror...well don't fight it!

I usually pick up my Eden books, and start plotting. Being friends with Tim B. the writer of Ghosts of Albion has it's advantages as we were one of the test groups for him so we have access to the writer and a ton of our notes, so we can incorporate a lot of that info into our Modern Horror Games.

The big baddie here is Chicago by Night, this started off with two players and now has grown to three and we play when we can...the first two characters are siblings, twins as a matter of fact, separated at birth. They have found themselves in Chicago and the entire first season was about them getting their butts kicked by the various supernatural creatures in Chicago. Until the very end when a power play was put in motion by an upstart Vampire who wanted to be the Prince of Chicago and he used our players to accomplish that...and in turn they came into their own and the butt kicking ended, well their butts anyways. :)

They have been put into the position to be the Guardians of Chicago...and a little more that they don't know about...we have had our Summer Adventure, our Fall and our Winter the next time we play it will be our Spring and you know what happens in the spring...that's right Allergy Season! :) Well that will be a surprise anyways....

The great thing about playing with some really powerful characters is that you can throw a boat load of crap at them and not feel bad about it. They were joined in their last adventure by a Kabbalah Mystic with his own talking skull, yea I ripped it but trust me I'm ok with it. These three characters can lay some serious smack down and they have...and I have had them up against some nice little I can start planning the next one.

Well that's it for June, see you all next month. :)

Tuesday, June 29, 2010

Superhero Game

I have bought the newest version of Villains and Vigilantes and it brought back some great memories of playing it as a teen. There are a few differences from the 1982 revised rules but really nothing that is game breaking, I am just happy to see it in print again and in the hands of the creators.

I also have been looking at ICONS and I have to say that I really like these rules...and I have converted quite a few Marvel and DC characters. The rules are very simple and I can see that everything that I have done with MnM/Champions/Marvel/VnV I can do with the ICON rules.

I look forward to the next edition of MnM but I'm not sure I will be picking it up right away...but we'll see.

Thursday, June 24, 2010

Gamemastery guide

I got my copy today and I am not going to say it is the end all and be all of my universe but it's a good book and I like a lot of it on my first is going with me away this weekend so I will have more time to cuddle with it.n :)

The last session...


The group didn't do so hot this time...I believe that the inclusion of one person in this group needs to come to an end and so it shall.

I have a group that understands party first but we have one newer player who tends to think individual first...this has almost caused the deaths of two players...really one should be dead but I was way to kind.

Overall random encounters almost killed the party....the dice were nasty...and the play of one did a lot to bring certain doom. The overall plot moved a bit forward but not by much.

Thursday, June 3, 2010


I went ahead and got this last night and I have read through some of it, I have to say I like a lot of the simplicity to the game. I have to say first that I am not a huge fan of MnM, something about it just rubs me the wrong way, though I am a very large fan of Champions!

ICONS seems to be something more akin to FASERIP and Bash, simple yet elegant that is very intuitive. The random method to making characters is really well done and I can see lots of room for growth. I'm not going to break down the system yet, I am still wrapping my head around it but I am very happy with my first read through of it.

More to come!

Wednesday, June 2, 2010

Retro Gaming

The AGC had their final meeting on Tuesday and the request was for a dungeon bash...I started them in a dungeon and they actually got farther than I thought but I did notice a few things....

1) The latter editions of DnD made it possible for everyone to contribute, in PF the spellcasters have 0 level spells that can help in combat.

2) The combats take just as long, if not longer as the non-fighting types tend to get left out of the action.

3) Brought back some great memories and it was good to know that the THAC0 chart once looked at could be memorized again so easily.

Game Log from Pathfinder Game

I know it's been a bit but I was gently reminded by my one follower that I had not posted anything about our last session...

Recapping the group had been hired by the Silverheel Clan to investigate the location of a shot lost to time. The group had found something and were last left with a decision on where to go and what to do...they chose to go forward into a room that left them filled with more questions than answers...a room that let them experience something from the past? They were able to go back in time to speak to some dwarves that had a settlement in the mountains...when and where was something that was left unanswered.

Finally they tried to climb downward...the Mage, didn't quite make it but the feather fall spell did...right into the water near the underground island, on where the big baddie was!! Now it was a race of time PLUS the major hitters had doffed their armor to better survive a fall....the fight ensued and the baddie beaten BUT not before the chamber they were in began to flood and the only one left standing was the ever falling ranger!!!! He saved the day and they were able to return with a report for the Silverheels.

They were sent to speak to some dwarves about an Axe and along the way found a dwarvish caravan that had been ambushed and apparently everyone dead....???

We are gaming on the 12th, should be fun!!!!