Thursday, March 15, 2012
1) Dual wielding will be used as is from the ACKS book: +1 to hit.
2) If you roll a one in combat, that opponent you were attacking receives a "free" swing at you.
3) Shield wielders can sacrifice their shield to negate an attack...in the case of a magical shield +1 it would lose the +1 and just be a shield still.
I am leaving the damage dice for weapons alone right now in ACKS but part of me is screaming to adjust it...for now I will wait!